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Globals
"Mapping.Infrastructure"
"geocortex/infrastructure/ui/components/Table/Editing/TableCellEditor"
TableCellEditor
Class TableCellEditor
Hierarchy
Component
<
TableCellEditorProps
,
TableCellEditorState
>
TableCellEditor
Index
Constructors
constructor
Properties
context
props
refs
state
Methods
component
Did
Mount
component
Did
Update
component
Will
Mount
component
Will
Receive
Props
component
Will
Unmount
component
Will
Update
force
Update
handle
Key
Down
handle
Value
Change
render
reset
save
set
State
should
Component
Update
Constructors
constructor
new
Table
Cell
Editor
(
props
:
TableCellEditorProps
)
:
TableCellEditor
Parameters
props:
TableCellEditorProps
Returns
TableCellEditor
Properties
context
context
:
any
props
props
:
Readonly
<
object
>
&
Readonly
<
TableCellEditorProps
>
refs
refs
:
object
Type declaration
[
key:
string
]:
ReactInstance
state
state
:
Readonly
<
TableCellEditorState
>
Methods
Optional
component
Did
Mount
component
Did
Mount
(
)
:
void
Returns
void
Optional
component
Did
Update
component
Did
Update
(
prevProps
:
Readonly
<
TableCellEditorProps
>
, prevState
:
Readonly
<
TableCellEditorState
>
, prevContext
:
any
)
:
void
Parameters
prevProps:
Readonly
<
TableCellEditorProps
>
prevState:
Readonly
<
TableCellEditorState
>
prevContext:
any
Returns
void
component
Will
Mount
component
Will
Mount
(
)
:
void
Returns
void
component
Will
Receive
Props
component
Will
Receive
Props
(
nextProps
:
TableCellEditorProps
)
:
void
Parameters
nextProps:
TableCellEditorProps
Returns
void
component
Will
Unmount
component
Will
Unmount
(
)
:
void
Returns
void
Optional
component
Will
Update
component
Will
Update
(
nextProps
:
Readonly
<
TableCellEditorProps
>
, nextState
:
Readonly
<
TableCellEditorState
>
, nextContext
:
any
)
:
void
Parameters
nextProps:
Readonly
<
TableCellEditorProps
>
nextState:
Readonly
<
TableCellEditorState
>
nextContext:
any
Returns
void
force
Update
force
Update
(
callBack
?:
function
)
:
void
Parameters
Optional
callBack:
function
(
)
:
any
Returns
any
Returns
void
handle
Key
Down
handle
Key
Down
(
e
:
KeyboardEvent
)
:
void
Parameters
e:
KeyboardEvent
Returns
void
handle
Value
Change
handle
Value
Change
(
newValue
:
any
)
:
void
Parameters
newValue:
any
Returns
void
render
render
(
)
:
Element
Returns
Element
reset
reset
(
)
:
void
Returns
void
save
save
(
cellValue
:
any
)
:
void
Parameters
cellValue:
any
Returns
void
set
State
set
State<K>
(
state
:
function
|
S
|
object
, callback
?:
function
)
:
void
Type parameters
K
:
keyof TableCellEditorState
Parameters
state:
function
|
S
|
object
Optional
callback:
function
(
)
:
any
Returns
any
Returns
void
Optional
should
Component
Update
should
Component
Update
(
nextProps
:
Readonly
<
TableCellEditorProps
>
, nextState
:
Readonly
<
TableCellEditorState
>
, nextContext
:
any
)
:
boolean
Parameters
nextProps:
Readonly
<
TableCellEditorProps
>
nextState:
Readonly
<
TableCellEditorState
>
nextContext:
any
Returns
boolean
Globals
Table
Cell
Editor
constructor
context
props
refs
state
component
Did
Mount
component
Did
Update
component
Will
Mount
component
Will
Receive
Props
component
Will
Unmount
component
Will
Update
force
Update
handle
Key
Down
handle
Value
Change
render
reset
save
set
State
should
Component
Update
Table
Cell
Editor
Props
Table
Cell
Editor
State