ID of the graphics layer used for collaboration markup
ID of the temp graphics layer used by collaboration;
ID of the graphics layer used for coordinates. Must always be MARKUP_LAYER_ID + "_coordinates"
ID of the layer used when editing a feature (by EditingModule)
ID of the layer that is also used when editing a feature (by EditorViewModel) (?)
ID of the layer used for geolocation graphics
ID of the graphics layer used for highlights. Note that external projects may still create highlight layers with thier own graphics layers and not use this common one.
ID of the layer used for 3rd party map graphics
ID of the graphics layer used by the Markers module
ID of the graphics layer used for markup and measurement markup (not measurement text)
ID of the graphics layer used for measurement text. Must always be MARKUP_LAYER_ID + "_measurement"
ID of the graphics layer used for pushpins
ID of the graphics layer used for snapping graphics
ID of the graphics layer used for snapping helper graphics
ID of a layer used for 'temporary markup'
ID of the graphics layer used to temporarily hold edited graphics when snapping
ID of the layer used for 3rd party map indicators
Only use this function to change the graphics layer ids, and then only on startup when none are created yet.
The base id to use for graphics layers.
ID of the graphics layer used for the Area of Interest mask